Jason — Senior Software Engineer
Jason
Industries Served
Languages
Work History on Automate America
Documents on File
Achievements
1
Tenure
About Me
Software Competencies 2

Professional Competencies 7
Applications 1
Tools, Machines & Equipment 1
Work Preferences
Eligibility
Work Experience4

* Experienced Unreal Engine 4 developer. Integrating C/C++ with their Blueprint scripting language to deliver high-performance, customized experiences for mobile and VR. * Shipped "TriPeaks Solitaire Adventure" for Android and iOS mobile phones and tablets. This title has 4+ star rating with 30K users and growing. * Shipped "Pixel Zombie Fight VR - Fried Chicken Edition". Available on the Google Play store for Google Daydream (VR) devices. This virtual reality game utilizes Unreal's ability to blend ragdoll physics with skeletal mesh animations.

* Lots of C++11, JavaScript, and Python in an Agile development environment to build engaging apps for the web and mobile. * Projects of note include building a LOD system, solving transparency sorting issues, building a particle effects system, and assisting with the development of a keyframed animation system. * Key member of tools/engine team where my collaboration with other engineers led to the development of "IMVU stickers"... the technology used for Kim Kardashian's "KIMOJI" mobile app.

* Deconstruct existing code bases to interface with custom controls (joysticks, coin switches, motion controllers, force feedback, etc). * Led development for "Puck Off", "Justice League", "Blazing Angels", and "UltraPin" arcade games.

* Wrote general purpose code to display HUD elements across multiple projects. This common library consisted of a sprite engine, fonts, and a keyframed animation system that could be injected into an existing render pipeline. This shortened development times dramatically. * Shipped multiple titles, including "Star Wars Starfighter", "Air Raid", and "BeachHead 2000: Special Edition", "ReVolt", "Mech Warrior 4", and "Crimson Skies".
Education / Training / Certificates1

For senior project, my team wrote a system which a user could define a 3D object using procedural commands. Once the object was defined, the system generated NC output which could be fed to a CNC machine to mill out the defined object.
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